FiatLuxobjectdebug.t[192]

The FIAT LUX Action can be used to light up the player character (thus bringing light to a dark location). Repeating the FIAT LUX action removes the light from the player character

FiatLux :   IAction

Superclass Tree   (in declaration order)

FiatLux
        IAction
                Action
                        ReplaceRedirector
                                Redirector
                                        object

Summary of Properties  

Inherited from IAction :
againRepeatsParse 

Inherited from Action :
actionFailed  allowAll  extraMessageParams  failCheckMsg  includeInUndo  isImplicit  isRepeatable  oldRoom  parentAction  parentAllowAll  preCond  redirectParent  reportImplicitActions  scopeList  spellingPriority  synthParamID  turnsTaken  unhides  verifyObj  wasIlluminated 

Summary of Methods  

beforeAction  execAction  turnSequence 

Inherited from IAction :
execCycle  execResolvedAction  resolvedObjectsInScope  scoreObjects  setResolvedObjects 

Inherited from Action :
acknowledgeNotifyStatus  addExtraScopeItems  addImplicitTime  advanceTime  afterAction  announceObject  buildImplicitActionAnnouncement  buildScopeList  checkAction  checkActionPreconditions  commandNotPresent  exec  execGroup  getAll  getAllUnhidden  getMessageParam  implicitAnnouncement  reportAction  setMessageParam  setMessageParams  spPrefix  spSuffix  synthMessageParam  verify  verifyObjRole  wrapObjectsNP 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
doInstead  doNested  doOtherAction 

Properties  

(none)

Methods  

beforeAction ( )OVERRIDDENdebug.t[200]

no description available

execAction (cmd)OVERRIDDENdebug.t[193]
no description available

turnSequence ( )OVERRIDDENdebug.t[201]
no description available

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