Sceneclassscene.t[98]

A Scene is an object that represents a slice of time that starts and ends according to specified conditions, and which can define what happens when it starts and ends and also what happens each turn when it is happening.

class Scene :   object

Superclass Tree   (in declaration order)

Scene
        object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

endedAt  endsWhen  hasHappened  howEnded  isHappening  recurring  startedAt  startsWhen  timesHappened 

Summary of Methods  

afterAction  beforeAction  eachTurn  end  start  whenEnding  whenStarting 

Properties  

endedAtscene.t[129]

The turn this scene ended at

endsWhenscene.t[110]
an expression or method that evaluates to something other than nil when you want the scene to end

hasHappenedscene.t[185]
Flag to show whether this scene has ever happened.

howEndedscene.t[191]
A user defined flag showing how the scene ended

isHappeningscene.t[123]
Is this scene currently taking place? (Game code should treat this as read-only)

recurringscene.t[117]
Normally a scene will only occur once. Set recurring to true if you want the scene to start again every time its startsWhen condition is true.

startedAtscene.t[126]
The turn this scene started at

startsWhenscene.t[104]
An expression or method that evaluates to true when you want the scene to start

timesHappenedscene.t[188]
The numbter of times this scene has happened.

Methods  

afterAction ( )scene.t[203]

This method is called on every active Scene just after an action has taken place. By default we do nothing here.

beforeAction ( )scene.t[197]
This method is called on every active Scene just before an action is about to take place. By default we do nothing here.

eachTurn ( )scene.t[182]
Routine to execute every turn this scene is in progress.

end ( )scene.t[154]
The method executed when this Scene ends. Game code should normally override whenStarting() rather than this method.

start ( )scene.t[135]
The method executed when this Scene starts. Game code should normally override whenStarting() rather than this method.

whenEnding ( )scene.t[179]
Routine to execute when this scene ends

whenStarting ( )scene.t[176]
Routine to execute when this scene starts

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5