UnlistedProxyConnectorclasstravel.t[1343]

An UnlistedProxyConnector is a special kind of TravelConnector created by the asExit macro to make one exit do duty for another. There is probably never any need for this class to be used explicitly in game code, since game authors will always use the asExit macro instead.

class UnlistedProxyConnector :   TravelConnector

Superclass Tree   (in declaration order)

UnlistedProxyConnector
        TravelConnector
                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

isConnectorListed  isConnectorVisible 

Inherited from TravelConnector :
destination  isConnectorApparent  isOpen  transmitsLight  travelBarriers 

Summary of Methods  

afterTravelNotifications  beforeTravelNotifications  construct  travelVia 

Inherited from TravelConnector :
canTravelerPass  checkTravelBarriers  execTravel  explainTravelBarrier  getDepartingDirection  getDestination  getTraveler  isConnectorVisible  isDestinationKnown  noteTraversal  sayActorFollowing  sayDeparting  sayNoDestination  travelDesc  traversalMsg 

Properties  

isConnectorListedOVERRIDDENtravel.t[1346]

An UnlistedProxyConnector is never listed as an exit in its own right.

isConnectorVisibletravel.t[1353]
We'll assume an UnlistedProxyListedConnector is always 'visible', since it's a proxy for some other connector which will handle the actual visibility conditions.

Methods  

afterTravelNotifications (actor)OVERRIDDENtravel.t[1389]

no description available

beforeTravelNotifications (actor)OVERRIDDENtravel.t[1388]
We don't want an UnlistedProxyConnector to trigger any travel notifications since these will be triggered - if appropriate - on the

construct (dir_)travel.t[1375]
Construct a new UnlistedProxyConnector.

travelVia (actor)OVERRIDDENtravel.t[1356]
Carry out travel via this connector.

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5