emanationControlobjectsensory.t[343]

The object which drives emanation messages for Odors and Noises [DEFINED IN SENSORY EXTENSION]

emanationControl :   InitObject

Superclass Tree   (in declaration order)

emanationControl
        InitObject
                ModuleExecObject
                        object

Summary of Properties  

Inherited from ModuleExecObject :
execAfterMe  execBeforeMe  hasInitialized_  isDoingExec_  isExecuted_ 

Summary of Methods  

canSense  emanate  execute 

Inherited from ModuleExecObject :
_execute  classExec 

Properties  

(none)

Methods  

canSense (pc, o)sensory.t[422]

The pc can sense o if o is currently emanating and its a Noise the pc can currently hear or an Odor the pc can currently smell.

emanate ( )sensory.t[354]
Each turn, execute the emanate() method for every item in our list of emanations.

execute ( )OVERRIDDENsensory.t[345]
Set up our Daemon at the start of play.

Adv3Lite Library Reference Manual
Generated on 12/09/2014 from adv3Lite version 1.4